Magic

Magic is a unique skill that allows players to cast combat, restorative, teleportation and enhancing spells. It also includes spell transcribing and at higher levels the ability to create more essence from spirit stones.

Mechanics
Magic when used for combat, functions as the determining level for accuracy, similar to attack for melee or archery for Archery. For this reason, even if the player has a high combat level, they should begin training on low level monsters when first beginning to train magic. Damage does not increase with level, rather it is dependent on the spell being cast. While this makes magic somewhat more expensive, it also allows players to deal a great deal more damage, more quickly and from a far greater distance, before either engaging foes in melee or skirmishing.

When defending from magic attacks, both the player's magic and defence level are taken into consideration (65% magic level and 35% defence). This means that a player with level 100 defence would effectively only have level 35 defence when defending against magic attacks if their magic level was only 1. Given that many high level monsters employ both melee and magical attacks, it is important to have a good defence and magic level when wishing to defend against enemies.

Starting Magic
The player does not have access to spells or the magic spellbook upon finishing the tutorial quest. To begin learning magic, one should speak with Remus in the tavern at Darnul. After a brief discussion he will direct the player towards the Wizards' College, to the south west, to speak with the archmage, Ascanius. Note that this will take you through Cryptyn Woods, that contain a few hostile monsters, so Remus advises players to increase their combat level, source armour and to take food.

Speaking with Ascanius will unlock the Lore Spellbook and the general magic interface (/mg). He will also give the player a novice wand. To complete the 'Path of the Wizard' magic starter quest, the player is required to recharge their void energy at the void fountain in the centre of the college courtyard. They should also select and caste the first spell from the Lore Spellbook, ''Kinetic Strike. ''This can be achieved by opening the magic interface (/mg), selecting the Lore Spellbook, clicking on the first spell to attach it to their wand and then right clicking with the wand in hand. Returning to Ascanius after completing these actions will end the quest, granting the player 500 magic experience and the ability to start other magic schools and speak with Elfric in the College Library. This will also get the player to at least level 5, unlocking the Wizards' College Teleport spell, in the Lore Spellbook.

Spellbooks and Classes
Lore Magic

Fire Magic
Air Magic

Magic Armour
The following are the base modifiers for magic armour. The individual bonuses received vary depending on the type of armour, e.g. chestplate, leggings, helmet or boots.